Caves updated & rain shader
Son of Robin » Devlog
- caves has been updated
- added "rain on camera lens" shader
- fireplace won't "scare" dead animals anymore
- extended map params not loading fixed
- using tools updated (+ new messages, when it's impossible)
- "wet" and "heat" are not applied when player sleeps
- named location discovery won't happen at night
- dig sites won't spawn in the mountains
- added "empty" option (disposing potion contents without drinking it)
- minor changes
Files
Son of Robin - Linux 160 MB
Oct 27, 2023
Son of Robin - Mac 163 MB
Oct 27, 2023
Son of Robin - Linux (ARM - Raspberry Pi) 157 MB
Oct 27, 2023
Son of Robin - Windows 199 MB
Oct 27, 2023
Son of Robin - Android 160 MB
Oct 27, 2023
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Son of Robin
2D survival game, taking place on a procedurally generated, living island.
Status | In development |
Author | Ahoy! Games |
Genre | Survival, Adventure, Simulation |
Tags | 2D, Crafting, Exploration, Indie, Life Simulation, Open World, Procedural Generation, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Big island layout change34 days ago
- New boat graphics & more49 days ago
- New advanced terrain shading & more55 days ago
- Free demo added71 days ago
- Bugs fixed & minor changes made85 days ago
- Compendium added + more92 days ago
- Updated graphicsFeb 01, 2024
- Minimap control & moreFeb 01, 2024
- Updated graphics & moreJan 31, 2024
- New assetsJan 26, 2024
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