bugfixes, etc.
Son of Robin » Devlog

- animals no longer clip through fences (fixed collision calculations)
- swamp causes other effects than poison
- fixed crash when removing equip
- fixed cell data saving bug
- fixed construction sites using lanterns bug
- updated nuget packages
- optimized saving game
- removed loading screen for ending
- reduced glass sand drops
- added cap to speed and strength (when using consumables)
- added buffs merging at stats screen
- small optimizations and code cleanup
- fixed rare island loading bug
- updated modern tent graphics
Files
Son of Robin - Android 281 MB
1 day ago
Son of Robin DEMO - Android 281 MB
1 day ago
Son of Robin DEMO - Linux x86 261 MB
1 day ago
Son of Robin DEMO - Linux ARM (Raspberry Pi) 249 MB
1 day ago
Son of Robin DEMO - Mac 255 MB
1 day ago
Son of Robin DEMO - Windows 280 MB
1 day ago
Son of Robin - Linux x86 261 MB
1 day ago
Son of Robin - Linux ARM (Raspberry Pi) 249 MB
1 day ago
Son of Robin - Mac 255 MB
1 day ago
Son of Robin - Windows 280 MB
1 day ago
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Son of Robin
2D survival game, taking place on a procedurally generated, living island.
| Status | In development |
| Author | Ahoy! Games |
| Genre | Survival, Adventure, Simulation |
| Tags | 2D, Crafting, Exploration, Indie, Life Simulation, Open World, Procedural Generation, Singleplayer |
| Languages | English |
| Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Compendium upgraded39 days ago
- Quality of life features & fixes48 days ago
- Some bugs squashedSep 07, 2025
- Minor updateJun 21, 2025
- Flickering lightsMay 26, 2025
- New accessoriesApr 25, 2025
- Survivor's new clothesApr 10, 2025
- Updated building graphicsFeb 20, 2025
- Updated workshops graphicsDec 19, 2024
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