New animation system
Son of Robin » Devlog
- new animation system
- faster game loading
- fixed overwriting wrong save
- fixed save corruption, when map marker was active (Android)
- added simple checking save file after saving
- nicer light-sourced shadows
- more accurate shadow placement
- fixed touch interface glitch (Linux, Mac)
- plant growth is no longer limited by lack of nearby space
- flame not animating fixed
- small fixed and optimizations
Files
Son of Robin - Android 173 MB
Jan 25, 2024
Son of Robin - Mac 175 MB
Jan 25, 2024
Son of Robin - Linux (ARM - Raspberry Pi) 170 MB
Jan 25, 2024
Son of Robin - Linux 172 MB
Jan 25, 2024
Son of Robin - Windows 211 MB
Jan 25, 2024
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Son of Robin
2D survival game, taking place on a procedurally generated, living island.
Status | In development |
Author | Ahoy! Games |
Genre | Survival, Adventure, Simulation |
Tags | 2D, Crafting, Exploration, Indie, Life Simulation, Open World, Procedural Generation, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Some bugs squashed4 days ago
- Minor update82 days ago
- Flickering lightsMay 26, 2025
- New accessoriesApr 25, 2025
- Survivor's new clothesApr 10, 2025
- Updated building graphicsFeb 20, 2025
- Updated workshops graphicsDec 19, 2024
- Daily chests addedDec 13, 2024
- New tasty meal graphicsDec 06, 2024
- Updated bridge building & moreNov 08, 2024
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